![]() (a new mesh variant mesh is now a duplicate of the current base mesh, so it will carry all information that the base mesh has. Added a button to the linking menu which allows to copy the data including the mesh variants from the active object to the selected objectsġ.3 -Added support for shape keys, vertex groups etc. ![]() ![]() You can at any time edit the mesh of a variant (that’s why I added a warning) so make sure that you only edit your base mesh (which is the latest state of your object)ġ.4 -Added a randomize variant button, which will give all selected objects a random variant from their mesh variants The way it works, is by duplicating the current state mesh of your object and linking it to the variant that was created. ![]()
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